package level;

import outils.Direction;

public interface iMulot {
	public void afficher(iTexture[][] tab,int i);
	public void effacer(iTexture[][] tab);
	public void deplacer(Plateau p);
	public boolean isMort();
	public int getX();
	public int getY();
	public void setD(Direction d);
	public Direction getD();
	public mulotPerso getDeleg();
	public boolean utile();
	public Direction getdOld();
}
